I worked alongside Igor (https://www.artstation.com/ibittencourt), Souradeep(https://www.artstation.com/cgholic) and Rob (https://incidium.artstation.com/) to setup, light, add VFX and optimise all of the interiors for the different species of EDYN.
I used Blender and Substance to adjust meshes and scenery to fit the characters along with their animations and props.
Assembled the scenes from blender into unity, breaking into reusable assets for shadow casters and scene building and reusing foliage and other assets across the scenes.
I optimised and created various VFX and shaders for adding extra life into the scenes such as air bubbles in the fishes tanks, dust and snow and "fake" volumetric particles for sun beams.
Added camera movements for customising characters using Cinemachine, creating control states in C# to integrate with UI/UX, and building the scenes with varied camera angles and locations considered.